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Here you can find all our blog posts related to all our research themes in a chronological order.

What Can the Public Learn About AI Weapons by Playing Videogames?
By Paolo Franco and Guangyu Qiao-Franco Military-themed videogames are not only popular among consumers, but they also generate considerable commercial

AI in Military Decision Support Systems: A Review of Developments and Debates
Download the report here By Anna Nadibaidze, Ingvild Bode, and Qiaochu Zhang A new report published by the Center for

Navigating the Complexities of Exercising Human Agency in Human-Machine Interaction Across the AI Lifecycle
This blog is based on the breakout session titled “Responsible Human-Machine Teaming Across the AI Lifecycle: An Interactive Scenario”, co-organised

“Mission Impossible”? Talking Popular Culture at the REAIM 2024 Summit
The simultaneous release of the films Barbie and Oppenheimer on 21 July 2023 was a cultural phenomenon. “Barbenheimer”—as this event

The New AutoPractices Project: Toward Governing AI Technologies in Military Decision-Making from the Bottom Up
On 1 June 2024, the AutoNorms team started a new policy-oriented project called AutoPractices. The purpose of the AutoPractices project

Submission on Autonomous Weapon Systems to the UN Secretary General
The following is the AutoNorms project’s response to Resolution 78/241 on “Lethal autonomous weapons systems” adopted by the United Nations

AutoNorms
An international research project examining weaponised artificial intelligence, norms, and order
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What Can the Public Learn About AI Weapons by Playing Videogames?
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Loitering Munitions Report Online Launch Event
